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	<title>Comments on: Dungeons, Dragons, and Brain Science</title>
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	<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/</link>
	<description>(worldmegan)</description>
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		<title>By: Megan M.</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2465</link>
		<dc:creator>Megan M.</dc:creator>
		<pubDate>Mon, 17 Aug 2009 23:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2465</guid>
		<description>Huh. I just realized how possible that is, especially considering &lt;a href=&quot;http://bit.ly/tkCkE&quot; rel=&quot;nofollow&quot;&gt;the What-Ifs post&lt;/a&gt;. You have the gears in my brain turning, now.</description>
		<content:encoded><![CDATA[<p>Huh. I just realized how possible that is, especially considering <a href="http://bit.ly/tkCkE" rel="nofollow">the What-Ifs post</a>. You have the gears in my brain turning, now.</p>
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		<title>By: Megan M.</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2261</link>
		<dc:creator>Megan M.</dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2261</guid>
		<description>Huh. I just realized how possible that is, especially considering &lt;a href=&quot;http://bit.ly/tkCkE&quot; rel=&quot;nofollow&quot;&gt;the What-Ifs post&lt;/a&gt;. You have the gears in my brain turning, now.</description>
		<content:encoded><![CDATA[<p>Huh. I just realized how possible that is, especially considering <a href="http://bit.ly/tkCkE" rel="nofollow">the What-Ifs post</a>. You have the gears in my brain turning, now.</p>
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		<title>By: sst</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2254</link>
		<dc:creator>sst</dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2254</guid>
		<description>hee hee a good read about Math-English I truly enjoyed the reference to D&amp;D and I always go more into the &quot;roll play&quot; and was truly saddened if my character would die.  Now back to this &quot;I dislike and cannot stomach reading someone else’s writing about math&quot;.  Maybe it is a control thing :-)&lt;br&gt;enjoyed</description>
		<content:encoded><![CDATA[<p>hee hee a good read about Math-English I truly enjoyed the reference to D&#38;D and I always go more into the &#8220;roll play&#8221; and was truly saddened if my character would die.  Now back to this &#8220;I dislike and cannot stomach reading someone else&#8217;s writing about math&#8221;.  Maybe it is a control thing :-)<br />enjoyed</p>
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		<title>By: jeremymeyers</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2252</link>
		<dc:creator>jeremymeyers</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2252</guid>
		<description>I would read a book about applying storytelling to address business challenges and personal finance.&lt;br&gt;&lt;br&gt;I think you should write it, and I&#039;ll buy it.</description>
		<content:encoded><![CDATA[<p>I would read a book about applying storytelling to address business challenges and personal finance.</p>
<p>I think you should write it, and I&#39;ll buy it.</p>
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		<title>By: Megan M.</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2251</link>
		<dc:creator>Megan M.</dc:creator>
		<pubDate>Tue, 11 Aug 2009 19:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2251</guid>
		<description>I was always very shallowly involved in D&amp;D. I would go and roll dice and kill things and howl in victory, and I would add my bonuses and things with wild gleeful abandon. But when it came to figuring out how the character was built, I just meh&#039;d on it. Just had no appeal at all. If I could separate the math parts and the story parts, I had a ton of fun. :D&lt;br&gt;&lt;br&gt;Do you have to build a character using math stuff with 4e D&amp;D? I wonder if Marty knows about this.&lt;br&gt;&lt;br&gt;I think you&#039;re right about word problems. I probably will never have to solve that kind of word problem again, ha!&lt;br&gt;&lt;br&gt;....BUT WEIRDLY... it just occurred to me that I must solve all kinds of word problems all the time, without thinking about it. Anything I do with math is inevitably SOME KIND of word problem. Huh.</description>
		<content:encoded><![CDATA[<p>I was always very shallowly involved in D&#38;D. I would go and roll dice and kill things and howl in victory, and I would add my bonuses and things with wild gleeful abandon. But when it came to figuring out how the character was built, I just meh&#39;d on it. Just had no appeal at all. If I could separate the math parts and the story parts, I had a ton of fun. :D</p>
<p>Do you have to build a character using math stuff with 4e D&#38;D? I wonder if Marty knows about this.</p>
<p>I think you&#39;re right about word problems. I probably will never have to solve that kind of word problem again, ha!</p>
<p>....BUT <span class="caps">WEIRDLY</span>&#8230; it just occurred to me that I must solve all kinds of word problems all the time, without thinking about it. Anything I do with math is inevitably <span class="caps">SOME KIND</span> of word problem. Huh.</p>
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		<title>By: Michael</title>
		<link>http://worldmegan.net/2009/08/dungeons-dragons-and-brain-science/comment-page-1/#comment-2250</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 11 Aug 2009 19:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://worldmegan.net/?p=2826#comment-2250</guid>
		<description>Word problems are usually so artificially structured that they get confusing. First you have to apply meta-thinking to parse the Word Problem before you can break it down into the real problem.&lt;br&gt;&lt;br&gt;I think it is to get around people not knowing enough math to do the whole thing. More advance math classes have more naturally structured problems.&lt;br&gt;&lt;br&gt;Oh, 4e DnD has different math. It is easier to ignore if you want to - but you can be helpful to the DM if you want to (and if they can take the help).</description>
		<content:encoded><![CDATA[<p>Word problems are usually so artificially structured that they get confusing. First you have to apply meta-thinking to parse the Word Problem before you can break it down into the real problem.</p>
<p>I think it is to get around people not knowing enough math to do the whole thing. More advance math classes have more naturally structured problems.</p>
<p>Oh, 4e DnD has different math. It is easier to ignore if you want to &#8211; but you can be helpful to the DM if you want to (and if they can take the help).</p>
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